Big Shell Project [Part 37] | Coding Audio for Custom Zombies
Big Shell Project [Part 37] | Coding Audio for Custom Zombies

Join me for Mapping / ModTools Monday as we work on recreating Big Shell from Metal Gear Solid 2 - Sons of Liberty using the Black Ops III mod tools for BO3 Custom Zombies (PC/Steam).

Today we are trying to converting audio into the modtools using audacity.

Audio files must be .wav, Signed 16-bit, 48000hz.

Sublime text/code editor.